Rainbow Six Series Part 7
Today we are looking at a rather unusual Rainbow Six game and one that seems to have been all, but forgotten about.
Tom Clancy’s Rainbow Six: Critical Hour (2006) XboxDue to the somewhat mixed reception of the last Rainbow Six game. It was decided that they wanted to get the series back on track and back to its tactical roots and away from the generic shooting that the series was in danger of becoming.
Unfortunately, while the idea was sound and their hearts were in the right place. Critical Hour is a short game, like a really short game. It has an interesting story where the reigns of The Rainbow team are passed on, but there is just so little of it that as a player it does leave you wanting more. The story is not bad, but it just feels kind of rushed.
As far as the gameplay goes, most people agreed that getting back to basics was the right things to do. Critical Hour was far more tactical than the last few console Rainbow Six games and this was something people really did like. But much like the story, there was very little gameplay here. As a matter of fact, the lack of content was the reason it was reviewed so poorly at the time. Multiplayer mode had 18 different maps for people to play on, but it could have done with a few more game modes.
Rainbow Six Critical Hour was seen by many as a disappointment. So much so that the game was not released on any other console and it was never released outside of the USA.
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